Raising one of the cards in your hand slightly above the others. Holding the cards with one (or two hands, depending on how you started out)īumping your partner under the table with your legs. The fun in the game is figuring out your own signals.ĭropping one of the side cards in your hand so it rests at a 90 degree angle. Again, these are just jump-starting ideas. If the way you play prohibits verbal signals, below is a second list of ten actions that may be used. Of course, you can think of whatever you want. Remember to fake often so your signal isn't obvious! If you are playing with this strategy, you might want to consider yelling one of the ten following phrases. The first card played was the 3 of rockets.
However the card is a rocket card, and rocket cards are trump cards, so it wins the trick. Construct your Signal below.Ĭrazy cars game. If there are task cards in the game, you must first divide them among you, before you can communicate. As mentioned in the Strategies section, there are two primary different types of signals: A one-call-for-all system, and a system where you tell your partner how many of each card you have, which I'll call the Everything System. I have the materials here as bases for signals, but you and your partner must actually construct them.